
I really enjoyed it, however I don't think I loved it. This is my first time playing a Metroid Prime game. I can’t imagine having done this was the old control scheme.įInally beat it. Difficulty seems so high, owing entirely to the environments and controls. I swear if the game didn’t mark your next objective I would never be able to complete this. And why can’t I just toggle super missiles like in the 2D games? Fuck!!! I feel like dropping this and it’s not even over a boss fight and I haven’t even reached the mines everyone’s bitched about. This game needs missile refills at the save points. And it’s foggy as hell under the water so I spend time wandering around the perimeter every damn time I fall in. WTF? Why wouldn’t they have fixed this in the remaster? Then I finally get a handful of missiles and I mistakenly drain them in two seconds because I forgot I had the wave beam on because that’s the weapon I had to use on the electrics fuckers under the water because I fell in trying to get to the other stalactite I DID manage to drop but you can’t get there without making another one drop, too.
#METROID PRIME REMASTERED HARD MODE FREE#
Then I see online you have to turn off the free aim during lock-on to make it happen. I’m scrounging and scrounging for missiles and it’s just not working. I couldn’t get the stalactites to fall in a couple of rooms in the Drifts. I’m in the mid-game, close to getting grappling beam I think, and I’m so pissed. Good lord, I find this game so damn frustrating. I played through Samus Returns prior to this, kicking off my Metroid March. I never finished MP2, or even played MP3, so I eagerly anticipate Switch versions of those. Major credit to the updated controls and beautifully updated graphics. Definitely one of the best games I’ve played in years, up there with the best games I’ve ever played. Here I am now with a zero death playthrough and the only portion of the game I found myself annoyed at was the platforming room with Fission Metroids leading up to the final boss. The exploration is straight fun, the puzzles aren’t overly complicated or challenging yet still rewarding, the combat is simple but not mindless, the game is just a joy to play. I also remember the game being scary to my young self, but was just enthralled here. My clearest memories of the GameCube version? Fighting the controls and dying countless times to Thardus and in the blackout area. It had been 20 years since I originally finished the GameCube version, a game that I both loved and hated. I finished my playthrough this morning and had a blast for just about the whole experience. I forgot about them myself, but there's still about two days left to grab them. The Phazon Beam being included too is a nice touch.Įdit: Oh yeah, I forgot to mention that the second and last wave of profile icons has been up on the Nintendo Switch Online app, in case anyone hasn't scooped them up yet. Makes me wonder how difficult a no lock-on, hard mode run would be with the more limited classic control style, or on the Gamecube. Still, this was an interesting playthrough considering that I've only ever made liberal use of the lock-on function when playing Metroid Prime, as is the recommended way to play the game (at least at first). That first encounter with the flying pirates was also really scary, although maybe it would have went better if I was confident enough to use super missiles. I probably won't do this exact same challenge in the future though, since those turrets in particular continued to be annoying to manually hit.

Like I said before, I had already practiced the last two bosses under these conditions so they weren't a problem. I also threw caution to the wind and used the Wavebuster on two pairs of Wave pirates that spawned, which blew through almost all of my missiles. The Omega Pirate could have been pretty clutch if I didn't kill it *right* before it reformed its Phazon plating-since I was out of Power Bombs and missiles, was down to three tanks, and had three Power Beam pirates dancing around me-but one of the only reasons I was in that position was because I somehow screwed up my power bomb placement on the big guy three times. It might sound anti-climatic to say that I didn't run into any real trouble from the Phazon Mines onward, but I didn't think I would. Got around to finishing up that no-lock-on/pointer controls/hard mode challenge run.
