

Using the left bumper to sort of slow down the world and trigger the Soul Jumping vision mode, Tchia can possess any number of items, from rocks to jerry cans, which she can then roll around as or fling at enemies or other items. Being able to chain sliding and gliding and flinging and soaring is an amazing feeling that might never get old.Īnd this isn’t even factoring in the Soul Jumping mechanic. And crouching while running down an incline allows Tchia to slide on the ground.

This feels like something out of a kid-friendly version of Just Cause. Or you can use the analog stick to sway the tree back and forth, then launch yourself through the air like a huge slingshot before pulling out your glider to smoothly navigate to another tree, which you’ll use to launch yourself again. And you can climb dang near every surface - you can also climb to the top of a tree and jump to the top of an adjacent tree, sort of like Crocodile Dundee hop-scotching on people’s heads in the subway. The amount of items at your disposal, once acquired, is pretty nuts.īut getting back to the traversal mechanics, I should point out that, like in Breath of the Wild, you can use a glider to cover vast distances or to catch yourself after leaping from a mountainside cliff. Not only can you customize your boat to the hilt, but you can also change the color of Tchia’s ukulele and her glider, as well as almost every aspect of her wardrobe. Customization actually plays a bigger role in Tchia than I had expected.

You can also customize your boat to your heart’s content with various parts that you’ll unlock and collect, from the sail and flag to the wood the boat is made of to the paint job. And not only that, but it is a pretty darn fun and relaxing way to take in the sights while tooling around this breathtaking archipelago.

It has what I am assuming is an traditional delivery, but it vacillates between bouncy, almost funky grooves when in a village, to more sweeping and almost swashbuckling elements when out adventuring or sailing about. And let me just say: The music is so very enjoyable and fits the mood and aesthetic perfectly. Tchia is nothing short of incredible, and it offers a wide variety of tools for the player to have fun with, while also leaning heavily into New Caledonian art and music and folklore, aspects of a culture I am woefully unfamiliar with. There is always something new to see or collect just around the bend. This is a game I could sink dozens of hours into without lacking activities to keep me engaged. It offers a game world rich with New Caledonian themes while also offering an endearing character in Tchia herself. And not only that - and I am sure this will sound a bit hyperbolic to some, and anathema to most others - I would say Tchia manages to do away with the elements of BotW that I found irritating and bothersome.
#Tchia how long to beat cracked
Games like Craftopia immediately come to mind (although calling that a “game” as opposed to a “proof-of-concept demo” is generous in my book), which offered the visual style and traversal mechanic of BotW with almost literally nothing else to speak of.īut by and large, these games have mostly failed to capture what made those mechanics great to begin with, or simply failed to go one or even two steps beyond simply aping their inspiration and actually offering a great game around those same mechanics.īut Tchia seems to have cracked the code. But few of these games - if any, really - have managed to do much with these flourishes other than serve as emulations in style while lacking the sheer sense of wonder that made BotW the Switch’s first must-play title. But I will get this comparison over and done with so I can touch on why Tchia feels like something truly special.Ī number of other recent games have also borrowed heavily from the Breath of the Wild toolkit utilizing elements such as the glider or the ability to climb damn near every surface, or even the soft almost pastel art direction. It’s going to be difficult to avoid comparing Tchia to The Legend of Zelda: Breath of the Wild, since some of the traversal and exploration mechanics seem to be heavily influenced by Nintendo’s open-world action-adventure opus. I was fortunate enough to go hands-on with a preview build of the upcoming indie title Tchia, a game inspired by New Caledonia from developer/publisher Awaceb.
